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Question by DotProductSoft · Jul 12, 2018 at 10:31 PM · uma

Loading Saved UMA with PackedLoadDCS issue

Hello. I am successfully creating and configuring my UMA characters with various slots in my game. I then save the UMATextRecipe.recipeString to a database where I can load it into my game when needed. All of this works fine. When I load the data to rebuild the character, it is exactly as I had saved it. However, if I try to change or add a wardrobe recipe nothing happens. Am I saving it incorrectly? Should I use a different method? I initially used the "old" style of loading the recipeString but unity logged warnings for me to use ImportSettings. Here are the steps I use generate the recipeString (saveString gets the value and puts it into a DB):

 UMATextRecipe recipe = ScriptableObject.CreateInstance<UMATextRecipe>();
 recipe.Save(avatar.umaData.umaRecipe, avatar.context);
 String saveString = recipe.recipeString;

I then save it as a base64 String. Here is the code I use to rebuild my character:

 byte[] recipeBytes = Convert.FromBase64String(characterRecipe);
 String sRecipe = System.Text.Encoding.ASCII.GetString(recipeBytes);
 avatar.ImportSettings(UMATextRecipe.PackedLoadDCS(avatar.context, sRecipe));

Again, it loads the character as I exactly saved it, but I can no longer configure it. Anyone have any insight?

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