mesh hide asset in UMA2 disappears
I have a mesh hide asset and can add it to a recipe. The asset itself contains a selection and if I reopen it, the selection is consistent. The mesh hide asset is in the UMA library and marked as ok.
When I run the game, the mesh hide asset is removed from the recipe automatically. When stoping, the list of mesh hide assets remain empty.
There is no difference whether I use my own or one of the UMA defaut mesh hide assets.
What I have to do to make the mesh hide asset useable?
Answer by Baylamon · Aug 05, 2019 at 12:54 PM
Update:
When I add the mesh hide asset to the recipe by expanding the list manually and add it then it remained in the recipe today.
I cannot say whether the plus button in the inspector was defect or my computer simply slept well tonight. I'm quite sure I did the same yesterday including restarting Unity.
To avoid the issue don't use the plus button for adding mesh hide assets.
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