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Question by maxmiller · Mar 18, 2014 at 04:07 AM · 2draycastlinecast

Raycast Physics2D not working as expected

I have a custom 2D gameobject that I am raycasting down onto the ground to check ground collision (and eventually want to do horizontal raycasts to other game objects) and this is my code:

    Vector2 offset = GetComponent<BoxCollider2D> ().size * 0.5f; 
 //offsets so I don't hit my own BoxCollider2d
 
     bool hit = Physics2D.Raycast ((Vector2)transform.position + offset, -Vector2.right, 1);
 //ray cast down from my objects position
     Debug.Log (hit);
 //always outputs false

Just wondering how I could improve this so my desired behavior is performed.

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Answer by robertbu · Mar 18, 2014 at 04:08 AM

One issue is that you are using -Vector2.right which casts left in world space. Replace with Vector3.down. This is world down.

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