Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bracciata · Jul 25, 2015 at 10:31 PM · c#2draycastraycasthit2d

Raycast for a 2D objects

I'm sorry to post this because I have seen others with similar posts but the reason I'm still posting it is because I'm struggling to translate it. Here's my code on a 2D object even though it's meant for a 3D and that's why I'm here.

 if (Input.GetMouseButton (0)) {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit ;
             if(Physics.Raycast(ray, out hit) && hit.collider.gameObject.name =="MoveJump"){
 
                 Move.Jump ();}
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cherno · Jul 26, 2015 at 02:11 PM 1
Share

Okay... Whnat do yu mean by "2D object even though it's meant for a 3D"?

Be aware that there exists a Raycast2D function for raycasting against 2D objects (those with 2d colliders).

avatar image bracciata · Jul 26, 2015 at 02:35 PM 0
Share

I'm aware but I'm encountering lots of errors when I try to translate it. Heres The current code.

 Ray2D ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         RaycastHit2D hit;
         if(Physics2D.Raycast2D(ray, out hit) && hit.collider.gameObject.name == "$$anonymous$$oveRight"){
         $$anonymous$$ove.Right();

===================================================================

I'm experiencing the errors cannot convert ray to ray2d and physics2d does not contain a definition for raycast2d

avatar image maccabbe · Jul 26, 2015 at 04:07 PM 0
Share

There's no Physics2D.Raycast2D, it is Physics2D.Raycast. Also look at the proper way to use it in the scripting api as it is different from Physics.Raycast.

http://docs.unity3d.com/ScriptReference/Physics2D.Raycast.html

avatar image bracciata · Jul 26, 2015 at 05:27 PM 0
Share

Really struggling to translate because I'm an absolute beginner and hate to ask so much from but could you help me out a little more because the code used in the example seems so complex and foreign.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Raycasting in 2D is not working 0 Answers

2d Raycast problem from enemy to player C# 1 Answer

What's wrong with my RaycastHit2D? 1 Answer

2D Raycast not working 1 Answer

RaycastHit2D to hit an enemy when player rotates. (Using keyboard input only) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges