- Home /
Question by
ina · Dec 24, 2010 at 01:58 AM ·
runtimeproceduralbakeambient-occlusion
Bake Ambient Occlusion in Unity at Runtime
Is it possible to bake (to export, save as tga/png/etc) ambient occlusion texture for a procedurally generated mesh - at runtime? The bake would be called when the user selects to export the texture map of the procedurally-modified geometry at runtime.
Comment
Answer by Mike 3 · Dec 24, 2010 at 02:18 AM
If you're willing to write your own lightmapper sure, but you won't be able to use beast at runtime, it's only included with the editor
Your answer

Follow this Question
Related Questions
Problem moving static batch root when using StaticBatchingUtility.Combine 1 Answer
Agents on run time baked navmesh behave weirdly 0 Answers
Deleting one triangle out of mesh? Cut hole in mesh in runtime? 4 Answers
Lag when baking NavMesh at run time 1 Answer
surface.Bake(); no such command 2 Answers