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Question by adam11111 · Feb 16, 2017 at 03:46 PM · shaderlightingvertex

shader vertex, lightning, without texture

Hey everyone. I have a problem with removeing texture from this shader

 Shader "Vertex Color Lit" {
     Properties{
         _MainTex("Base (RGB)", 2D) = "white" {}
     }
         SubShader{
         Pass{
         Lighting On
         ColorMaterial AmbientAndDiffuse
         SetTexture[_MainTex]{
         combine texture * primary DOUBLE
     }
     }
     }
 }


I need shader that uses only lights and vertex colors, without texture. I will be grateful for any help or advice how to do that.

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Answer by hexagonius · Feb 16, 2017 at 10:35 PM

https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples.html

the first shader example does what you want. add a color property instead of the hardcore white and that's it

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