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Question by parikshit123 · Apr 08, 2018 at 02:51 AM · shaderlightingclippingflickeringclipping plane

Light Flickering on every object except the terrain.

My lighting in the game is flickering a lot and it's not just dynamic objects with light probes. It's flickering on static objects like the rocks too which have Blend Probes setting turned off. I have tried setting the near clipping plane as 0.3 which was suggested on some answers and turned off dynamic batching but still haven't been able to fix it. The only light is directional light in mixed mode set to Important and all the trees, rocks and terrains have been lightmapped. All the dynamic objects are receiving lighting from directional light realtime and light probes.

Any help would be appreciated. Thanks.

Link to a video showing the flickering : https://drive.google.com/open?id=1LHEytcbwh2PJLyhXMC4uGEut_hlE7O0i

P.S. I have a smaller indoor scene just with 2 rooms and the same models also and no flickering happens in that. It only happens in the outdoor big forest scene.

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Answer by parikshit123 · Apr 09, 2018 at 06:16 AM

Nevermind, figured it out. Realtime reflection probe is causing the issue. Don't know why though :/

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avatar image parikshit123 · Apr 21, 2018 at 10:16 AM 0
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Reflection probe had HDR enabled which was giving issues due to shader quality set to high in the graphics settings. After setting it to $$anonymous$$edium, everything is fine.

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