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Question by Seldkam · Oct 24, 2018 at 08:34 PM · meshblendermeshcollider

Weird Blender Mesh collider

So I just started putting my own art into Unity and everything was going well till recently. For some strange reason one of my models' mesh colliders has a huge, MASSIVE cylinder off to the side and I can't even find it in blender. I've tried unhiding everything, checking the hierarchy in blender for any objects, but there's nothing. Does anyone have any experience with something like this? As you can see the widget is where the actual model is, but then there's that massive green see-through cylinder. Anyone got any ideas? alt text

screenshot-21.png (269.8 kB)
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avatar image andrew-lukasik · Oct 24, 2018 at 08:45 PM 0
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Its Nav$$anonymous$$eshAgent...

avatar image Seldkam andrew-lukasik · Oct 24, 2018 at 10:15 PM 0
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Oh... do you have any idea then why my enemies start like 1 kilometer off the ground then? I assumed it had something to do with that but maybe not?

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Answer by Seldkam · Oct 24, 2018 at 11:05 PM

Fixed it, the navmesh's offset was causing the problem. Specifically the enemies with the navmesh would spawn in very high in the sky despite them being on the ground when not playing. Putting the offset to 0 fixed it.

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