- Home /
Is there a way to replace blend files with fbx files in the Assets folder, but keep the mesh references?
Basically I want to upload models to the Asset Store, but it does not allow .blend files. I have approximately hundred prefabs based on the meshes inside the blend files. But if I replace them with fbx ones (with the same content and hierarchy of course), Every of my prefabs visually disappears, and gives "Missing mesh" error in the mesh filter component.
Is there a way to replace blend files with fbx files in the Assets folder, but keep the mesh references?
Your answer
Follow this Question
Related Questions
Why do prefabbed meshes go missing whenever I pull an update from Unity Collab? 0 Answers
Instantiate an imported blender mesh 2 Answers
Prefab doesn't hold prefab of itself, Instead just copies itself on Instantiate() 1 Answer
Distribute terrain in zones 3 Answers
[SOLVED]How to set the animator's controller in an editor script? 0 Answers