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Question by rahulkk · Oct 23, 2018 at 07:29 PM · renderingshadersmeshrendererclippingmeshfilter

Clipping meshes outside certain volumes.

What is the best way to only render the parts of a mesh within a certain volume (will be a rectangular or triangular prism)? I will have multiple pairs of meshes and masking volumes, so using a depth mask shader may not work unless there is a way to match a particular mask with a particular mesh.

I am using this for a game in which the player can construct buildings on tiles on a spherical planet. The planet will either be tiled with rectangles or spheres. Since it isn't generally possible to tile a sphere with identical shapes, some of the tile shapes will invariably be slightly different. I would like a way to clip the buildings so that the only rendered portion of the mesh is the part that is "above" the correct tile.

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avatar image hexagonius · Oct 23, 2018 at 09:03 PM 0
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can you show that?

avatar image Cornelis-de-Jager · Oct 23, 2018 at 09:19 PM 0
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The best method for doing something like that would be a shader. Have a look into clipping shaders

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