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Findobjectsoftypeall

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realaldrick commented

How to know if a GameObject is a prefab?

Oct 7, '21 gameobject·editor·prefab·resources·findobjectsoftypeall

15 Replies

11 Votes

avatar image

Gentle-Troll commented

FindObjectsOfTypeAll() returns old objects

Apr 2, '21 bug·duplicate·dead·old·findobjectsoftypeall

4 Replies

2 Votes

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ow3n answered

On build only, FindObjectsOfTypeAll does not exist in the current context"

Aug 31, '17 in Help Room

1 Reply

0 Votes

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ZachRoman121 edited

Make LoadObjectsOfTypeAll load objects that have not been loaded

Mar 31, '17 in Help Room

0 Replies

0 Votes

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IsaiahKelly answered

Alternatives to GameObject.Find() and GameObject.FindObjectsOfType() to also get disabled objects/components

Mar 13, '17 gameobject.find·disabled·findobjectoftype·findobjectsoftype·findobjectsoftypeall

1 Reply

0 Votes

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d3ullist answered

Resources.FindObjectsOfTypeAll(typeof(Material))) not working correctly

Sep 18, '14 c#·editor-scripting·findobjectsoftypeall

1 Reply

0 Votes

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vexe edited

Empty Project & Scene, showing up tons of loaded stuff in Unity 4.3.3f1 and not in 4.3.1f1?

Feb 26, '14 scene·objects·resources·findobjectsoftypeall

0 Replies

1 Votes

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Kryptos commented

Asset is not unloaded even if GameObject destroyed

Nov 8, '12 memory·gc·unloadunusedassets·findobjectsoftypeall

1 Reply

0 Votes

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Alex-Chouls asked

How to Load/Unload assets in Editor?

May 20, '11 editor·prefab·assets·load·unload·findobjectsoftypeall

0 Replies

1 Votes

Related Topics

resources c# memory editor prefab gameobject editor-scripting ios gc find gameobject.find unloadunusedassets disabled scene findobjectsoftype objects findobjectoftype assets duplicate items bug lists load old inventory


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