Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by d3ullist · Sep 17, 2014 at 03:10 PM · c#editor-scriptingfindobjectsoftypeall

Resources.FindObjectsOfTypeAll(typeof(Material))) not working correctly

I am working on a editor script to detect duplicate materials within a project and show this through a editor script. When I started the script Resources.FindObjectsOfTypeAll(typeof(Material))) would find all the materials within my project, leading to list of several hundreds off materials showing up. After I try'd to order this list through code the Resources.FindObjectsOfTypeAll(typeof(Material))) only seems to find the 18 materials pre- made by unity.

Why is this command suddenly acting different then before ? I tried going back a step and rewrite things, but that did not seem to help either. The basics if been working from was this script. Am I doing something wrong?

 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;
 
 public class DetectMaterialNew : EditorWindow
 {
     private Vector2 scrollPos;
     private bool groupEnabled;
 
     List<Material> arrayOfMaterials = new List<Material>();
 
     [MenuItem("Window/Detect Duplicate Material %g")]
     static void Init()
     {
         DetectMaterialNew window = (DetectMaterialNew)EditorWindow.GetWindow(typeof(DetectMaterialNew));
     }
 
     void OnGUI()
     {
         GUILayout.Label("Click to detect Duplicates", EditorStyles.boldLabel);
         if (GUILayout.Button("Detect Material"))
         {
             DetectAllMaterials();
         }
 
         if (groupEnabled)
         {
             scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
             EditorGUILayout.BeginHorizontal();
             EditorGUILayout.BeginVertical();
 
             GUILayout.Label("Total duplicate materials");
             for (int i = 0; i < arrayOfMaterials.Count; i++)
             {
                 EditorGUILayout.LabelField(i.ToString(), arrayOfMaterials[i].name);
             }
 
             EditorGUILayout.EndVertical();
             EditorGUILayout.BeginVertical();
 
             GUILayout.Label("Materials"); 
             for (int i = 0; i < arrayOfMaterials.Count; i++)
             {
                 EditorGUILayout.ObjectField(arrayOfMaterials[i], typeof(Material), true);
             }
 
             EditorGUILayout.EndVertical();
             EditorGUILayout.EndHorizontal();
             EditorGUILayout.EndScrollView();
         }
     }
 
     void DetectAllMaterials()
     {
         foreach (Material c in Resources.FindObjectsOfTypeAll(typeof(Material))) 
         {
             arrayOfMaterials.Add(c);
         }
         groupEnabled = true;
     }
 }




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by d3ullist · Sep 18, 2014 at 09:01 AM

Seems like I could fix it fairly easily. This only occurred after I rebooted my unity, and after selecting certain materials in the hierarchy they would appear again.

With that knowledge I managed to fix it by adding the following part to the code.

     void Start()
     {
         Resources.LoadAll("Assets", typeof(Material));
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Gizmos icons 0 Answers

Detect if build target is installed 1 Answer

Keep track of how many times the editor goes into play mode? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges