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Question by
Bluestrike · Apr 24, 2012 at 04:51 PM ·
mesh colliderconvex
Is making meshes convex usefull for performance?
I have a player controled physics ball game. Now I am wondering, is it usefull to flag mesh colliders convex on static objects for performance?
The documentation says:
If enabled, this Mesh Collider will collide with other Mesh Colliders. Convex Mesh Colliders are limited to 255 triangles.
This got me a bit confused and makes me think flagging the mesh colldier as convex may actually make it more expensive? :)
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