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Question by Apriyanto · Jul 29, 2012 at 07:58 PM · meshskinned

Mesh Filter not appeared in my unity project

i have some problems in here, i just imported the FBX file into unity and i found in my body 3D modelling its like transparent. and when i see the Body modelling there is not have a mesh filter , what happen in here :confused:

alt text

and i check my head and another model, the mesh filter appeared on there,

alt text

why the mesh filter not shown in my body modelling ?

My 3D character between Body and Head its not join together. anyone can help me to fix this ? :(:(:( i use Biped and skin in my body modelling.

here is the complete version : link text

head mesh filter.jpg (149.9 kB)
not have mesh filter.jpg (163.6 kB)
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Answer by ScroodgeM · Jul 30, 2012 at 08:59 PM

i don't see any errors on screens.

check your 'transparent' model in 3d software - triangles are wrong-faced. you should just invert it.

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avatar image Apriyanto · Jul 31, 2012 at 07:44 AM 0
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i already check it in my 3ds max, and its normal

avatar image ScroodgeM · Jul 31, 2012 at 07:55 AM 0
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3ds max by default draws both surfaces of triangle. how do you check it in 3ds max? i'm not a modeller so couldnot explain where to check it...

avatar image Apriyanto · Jul 31, 2012 at 08:09 AM 0
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you can check it in my thread forum in here : http://forum.unity3d.com/threads/145652-Need-Help-gt-Why-my-3D-modelling-became-transparent?p=996404#post996404 i post my 3Ds $$anonymous$$ax $$anonymous$$odell

avatar image ScroodgeM · Jul 31, 2012 at 08:23 AM 0
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guys there also points to inverted surfaces. so you should fix it. i have no 3ds max, so you model for me is useless.

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Answer by joevenlim143 · Dec 16, 2012 at 11:35 PM

try to see the texture.. check it out if it is diffuse all

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