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Mesh Filter not appeared in my unity project
i have some problems in here, i just imported the FBX file into unity and i found in my body 3D modelling its like transparent. and when i see the Body modelling there is not have a mesh filter , what happen in here :confused:
and i check my head and another model, the mesh filter appeared on there,
why the mesh filter not shown in my body modelling ?
My 3D character between Body and Head its not join together. anyone can help me to fix this ? :(:(:( i use Biped and skin in my body modelling.
here is the complete version : link text
Answer by ScroodgeM · Jul 30, 2012 at 08:59 PM
i don't see any errors on screens.
check your 'transparent' model in 3d software - triangles are wrong-faced. you should just invert it.
3ds max by default draws both surfaces of triangle. how do you check it in 3ds max? i'm not a modeller so couldnot explain where to check it...
you can check it in my thread forum in here : http://forum.unity3d.com/threads/145652-Need-Help-gt-Why-my-3D-modelling-became-transparent?p=996404#post996404 i post my 3Ds $$anonymous$$ax $$anonymous$$odell
guys there also points to inverted surfaces. so you should fix it. i have no 3ds max, so you model for me is useless.
Answer by joevenlim143 · Dec 16, 2012 at 11:35 PM
try to see the texture.. check it out if it is diffuse all
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