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Question by spencerlindsay · Feb 10, 2012 at 12:32 AM · animationmeshimportbonesbaked

Is it possible to import non-boned mesh animations into Unity?

The subject pretty much sums it up. I'd like to apply a bunch of complex animations to a mesh and then bake them into the verts. Is there a method of importing baked animations into Unity? I know this is incredibly inefficient, but it's not for general distro and we have a monster system we're running this on.

Ideas?

Thanks.

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avatar image tingham · Feb 10, 2012 at 03:39 AM 0
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It seems like I saw an $$anonymous$$DD import at one point but I'm co$$anonymous$$g up empty in google atm.

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Answer by bjohnston · Feb 17, 2012 at 10:01 PM

Yes you can. I baked out my animation from maya to keyframes and brought it right in without any bones.

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