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1
Question by sigs · Nov 15, 2011 at 08:51 AM · crashcrashingcrash log

Crashes inside playloop

Device: iPad with iOS 4.3

Unity: 3.4.2f2

xcode: 4.2

Backtrace:

 warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3 (8F190)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found).
 warning: No copy of libXcodeDebuggerSupport.dylib found locally, reading from memory on remote device.  This may slow down the debug session.
 (gdb) bt
 #0  0x00855ef8 in MultiplyMatrixArrayWithBase4x4_NEON_loop ()
 #1  0x008e0c0c in DeformSkinnedMesh (info=@0xb232000) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Mesh/MeshSkinning.cpp:1200
 #2  0x008c85c0 in SkinnedMeshRenderer::UpdateSkinImmediate (this=0xa36baa0, requiredChannels=<value temporarily unavailable, due to optimizations>, additionalFlags=<value temporarily unavailable, due to optimizations>) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Deformation/SkinnedMeshFilter.cpp:498
 #3  0x008c862c in SkinnedMeshRenderer::GetWorldAABB (this=0xa36baa0, result=@0x2fdfe6ec) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Deformation/SkinnedMeshFilter.cpp:748
 #4  0x008b2a10 in Unity::Scene::AddIntoSpatialIndex (this=0x91d2c10, renderer=0xa36babc) at /Applications/buildAgent/work/842f9557127e852/Runtime/Camera/UnityScene.cpp:147
 #5  0x008f5350 in Renderer::UpdateRenderer (this=0xa36baa0) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Renderer.cpp:188
 #6  0x008c7b8c in SkinnedMeshRenderer::UpdateRenderer (this=0xa36baa0) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Deformation/SkinnedMeshFilter.cpp:603
 #7  0x008f5778 in Renderer::UpdateAllRenderers () at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Renderer.cpp:177
 #8  0x0092cd28 in GetTimestamp [inlined] () at :1400
 #9  0x0092cd28 in PlayerLoop (batchMode=false, performRendering=true) at /Applications/buildAgent/work/842f9557127e852/Runtime/Misc/Player.cpp:1402
 #10 0x0082910c in UnityPlayerLoop () at /Applications/buildAgent/work/842f9557127e852/PlatformDependent/iPhonePlayer/LibEntryPoint.mm:456
 #11 0x0000419c in -[AppController Repaint] (self=0x1b37730, _cmd=0xcbd5c4) at /Users/juuso/highnoon2/Build/Classes/AppController.mm:624
 #12 0x0000416c in -[AppController RepaintDisplayLink] (self=0x3a6465, _cmd=0x73756150) at /Users/juuso/highnoon2/Build/Classes/AppController.mm:615
 Previous frame inner to this frame (gdb could not unwind past this frame)
 Current language:  auto; currently c++
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avatar image sigs · Nov 15, 2011 at 08:35 AM 0
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Also, crashes in Destroy(GameObject) sometimes.

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