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Question by fred_gds · Apr 29, 2014 at 02:46 PM · circularprogressprogressbar

Make Object next to GUI.Button

Hey,

I found following Circular Progress Bar: http://forum.unity3d.com/threads/124732-An-alternative-circular-progress-bar

So now I wanted the progress bar, which is a game object, to be next to my GUI Buttons. So I tried to convert the GUI Button position to a world space position but it didn't really work out. What I tried is:

Vector2 GUIPosition = new Vector2(ButtonPosition.x,ButtonPosition.y); Vector2 ScreenPosition = GUIUtility.GUIToScreenPoint(GUIPosition); progressBar.transform.position = myCamera.ScreenToWorldPoint(ScreenPosition);

I also tried to directly translate the GUIPosition into the world position but that also didn't solve my problem.

So however I try it the progressBar ends up somewhere close to the Camera (as I can see in the scene view), but it won't show up in the game view.

Would be great if anybody has any suggestion on how to solve this.

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avatar image sumeetkhobare · Apr 29, 2014 at 03:07 PM 0
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Decide where you want your gameobject on your screen. I mean the X and Y position.

Then reposition your gameobject at a position as follows:

  var position = camera.ScreenToWorldPoint (Vector3 (x_position,y_position,camera.nearClipPlane));

The gameobject (progress bar, here) can be positioned right in front of the camera.. and can be used as an illusion that is in fact on the GUI.

PS: a tip, scale your gameobject so that it doesn't fill you whole screen..

avatar image robertbu · Apr 29, 2014 at 03:55 PM 0
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There are two conversions here. You need to convert GUI to Screen, then Screen to World. Here is a recent question where I deal with both conversions:

http://answers.unity3d.com/questions/696661/converting-world-coordinates-to-screen-coordinates.html

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