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Question by AusdXD · Mar 15, 2020 at 08:43 PM · collisionphysicsloop

OnControllerColliderHit keeps looping...

Hey guys. So, I am making it so that, when the player (which has a Character Controller on it) hits FL1 (the floor), it calls the routine and these 3 parameters go to 20, then, it waits a second, and puts them back to 0. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class ChangeGlitch : MonoBehaviour
 {
     public AudioSource glitch;
 
     private void OnControllerColliderHit(ControllerColliderHit hit)
     {
         if (hit.collider.name == "FL1")
         {
             StartCoroutine(Glitch());
         }
         IEnumerator Glitch()
         {
             glitch.Play();
             GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GlitchEffect>().flipIntensity = 20;
             GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GlitchEffect>().intensity = 20;
             GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GlitchEffect>().colorIntensity = 20;
             yield return new WaitForSeconds(1);
             GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GlitchEffect>().flipIntensity = 0;
             GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GlitchEffect>().intensity = 0;
             GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GlitchEffect>().colorIntensity = 0;
             Destroy(GameObject.Find("FL1"));
         }
 
         if (hit.collider.gameObject.layer == 9)
         {
             GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMovement>().isGrounded = true;
         }
 
     }
     
 
 }

The problem is that I think the whole thing keeps looping. When I touch the floor (FL1), the sound is repeating after (not even a millisecond) of it being played. I just want to make it somehow execute the routine ONCE, and then stop.

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