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Question by dendofy · Sep 14, 2021 at 12:23 PM · collisionphysics

OnCollisionEnter works, but IgnoreCollision does not

Firstly, RB isKinematic is enabled, and the Project Settings reflect the Kinematic/Kinematic collision support.

 void OnCollisionEnter(Collision collision)
     {
         Collider collider = GetComponent<CapsuleCollider>();
 
         if (collision.gameObject.tag == "Slave")
         {
             Debug.Log(collision.transform.name);
             Debug.Log(collider);
             Physics.IgnoreCollision(collision.collider, collider);
         }
     }

Both objects are instantiated, both Debug.Log()'s print correctly, but the IgnoreCollision does not prevent the objects from colliding.

Any help would be appreciated :)

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avatar image rage_co · Sep 15, 2021 at 01:15 PM 0
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try doing

 Physics.IgnoreCollision(collision.gameObject.GetComponent<Collider>(), collider, true);

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