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Question by john 9 · May 08, 2011 at 06:51 PM · animationloop

Animation looping

Hi there and thanks for looking. I have a code that works great but the only thing is i want to loop the walk animation and when the key is released stop the animation here's the code below.

function Awake()

{ animation["Idle"].layer = 0; animation["Run"].layer = 1; animation["Jump"].layer = 2; }

function Update() { if (Input.GetKey("a")) { animation.CrossFade("Run"); } else { animation.CrossFade("Idle"); }

if (Input.GetKey("d")) { animation.CrossFade("Run"); } else{ animation.CrossFade("Idle"); }

if (Input.GetButtonDown("Jump")) { animation.CrossFade("Jump"); } else{ animation.CrossFade("Idle"); }

}

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avatar image john 9 · May 12, 2011 at 01:36 AM 0
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sorted it thanks

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