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This question was closed Oct 29, 2013 at 06:01 PM by Kiloblargh for the following reason:

Problem is not reproducible or outdated

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Question by Kiloblargh · Sep 17, 2013 at 04:34 PM · editorscene-loadinglagdelayrun

What causes long delay after hitting run in editor, how to reduce it?

I click the run button, which immediately darkens; then nothing more happens for at least 8 seconds, then it finally switches from "Scene" view to "Play" view and the game starts. Is this normal / expected behavior for Unity?

It didn't just suddenly start doing this, but I don't know when it did start or how gradually. I tried disabling all the scripts active at scene start, which reduced the time slightly but not much. But a new, empty scene will start in <2 seconds. I just checked AngryBots and it takes maybe 5 seconds for the audio to start playing, then game on in about 7. There's a lot more going on in the Angry Bots scene than there is in my scene.

8 seconds doesn't seem like long to wait- but it really adds up when I'm trying to test many incremental changes in a script and I'm already frustrated by the amount of lag in MonoDevelop. Can anyone tell me what is the Unity editor doing in this time; and is there a way to make it do less of it?

Or is my problem just that I have a 5-year old Macbook Pro and need to upgrade? It's 2.4Ghz with 2GB RAM and still seems fast enough for my purposes the rest of the time.

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avatar image DaveA · Sep 17, 2013 at 04:52 PM 0
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Do you have any plugins, DLL's etc in your project?

avatar image Eric5h5 · Sep 17, 2013 at 04:56 PM -1
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I've never seen Unity take more than maybe 1 second when hitting play (2010 $$anonymous$$ac). Possibly it's just the low amount of RA$$anonymous$$ you have.

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