Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by hassan · Jul 02, 2010 at 10:12 PM · aidllclips

using CLIPS in Unity

Hi,
I'm a new user to unity3d and I have the free version of it.

what I'm trying to do is to make an AI for a game using the an Expert system. I'm using CLIPS inferance engine on .net platform (ClipsNET) in C#.

The problem here that this needs two dlls ClipsNET.dll and Clips32.dll. I added them in the Assets folder in my unity project and sync the project with visual studio. I could see both the references on my visual studio and with clips32.dll with red triangle on it (I guess since it's not a .net library or something). Anyway. I just need to include the clipsNET.dll in my project and it them uses the other dll in the runtime.

THE PROBLEM :
when I used clipsNET before, Both dlls needed to be next to the exe file to work. but with unity I can't find any exe file and when I use some functions from the clipsNET.dll and start the game the console says : " can't find clips32.dll" which is the other dll

I tried to copy clips32.dll to the Temp\bin\Release\ folder but it didn't work either

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image levin-rock · Aug 09, 2016 at 01:41 PM 0
Share

Any luck with CLIPS? Can you please share me your project file?

1 Reply

· Add your reply
  • Sort: 
avatar image
3

Answer by Mike 3 · Jul 02, 2010 at 10:16 PM

You need to put the Clips32.dll file into /Assets/Plugins (i.e. a Plugins folder in the root of the project hierachy from inside unity)

The other file can go anywhere inside the project, though generally best outside of the Plugins folder

This will only work with unity pro - without it, it'll not be able to interact with the native library

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hassan · Jul 03, 2010 at 09:32 AM 0
Share

The can I get a Pro trial. I remember when I first downloaded unity it asked me if I wanna start my one month pro trial and I chose No. So how can I switch to pro now ? I'm a student and I'm doing this for my year project. So can I get some kind of enducational pro version ?

avatar image Mike 3 · Jul 03, 2010 at 10:04 AM 0
Share

I think you'll need to reinstall to make it ask again. There is an educational license - I think it's only open to educational institutions, not to the students, but try email sales@unity3d.com to ask if it's possible

avatar image tylo · Aug 28, 2010 at 10:41 PM 0
Share

I thought Plugins were only for C++ extensions? Not C# DLLs

avatar image tylo · Aug 28, 2010 at 10:43 PM 0
Share

Infact, didn't you make a comment on another question that contradicts this answer?

http://answers.unity3d.com/questions/4955/aceess-to-dll-in-unity-3d-2-6-1

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

ML.NET in unity 1 Answer

Why can't I build Web Player in Unity while I have no problems with building standalone versions? 2 Answers

error: `AI' does not exist in the namespace`UnityEngine' 3 Answers

Super Sonic Movement Help 1 Answer

NavMesh: Is it possible for NPCs to navigate on destructible structures? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges