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Question by SS · Mar 18, 2011 at 01:50 AM · animationfbxclips

Animation Clips Creation and FBX

I searched for the answer, and I can't find one.

This should be really easy. I've created multiple animations in Maya, and exported the mesh as an FBX. I bring it into Unity, and use the split animations option to try and create animation clips. When I click on apply, no clips are created.

If I use a Maya file, I can create animation clips just fine. I'd rather use FBX, because I'd imagine it's cheaper memory wise.

Is it not possible to create clips from a FBX?

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avatar image Bunny83 · Mar 18, 2011 at 04:00 AM 0
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Unity imports all models as fbx. The maya file is just there as "blueprint". Take a look at this page: http://unity3d.com/support/documentation/$$anonymous$$anual/HOWTO-ImportObject$$anonymous$$aya.html

avatar image SS · Mar 18, 2011 at 06:18 AM 0
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Ah ok. So I don't even need to export, just use the $$anonymous$$aya scene files. Thanks.

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Answer by Paulius-Liekis · Mar 21, 2011 at 08:58 AM

Maybe you forgot to enable export of Animation when exporting manually from Maya to FBX? Then Unity would have nothing to split so it wouldn't produce any animations.

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