Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lizecode · Sep 07, 2020 at 11:50 PM · scripting problemassetbundleimporting assetswebrequest

UnityWebRequest in ScriptedImporter

I am writing an network asset importer to allow me to keep large assets out of my git repo, deduplicate assets, etc. I was wondering if it was possible to write a asynchronous file importer or even if not is it possible to run unity a UnityWebRequest synchronously. I can't start a coroutine in this content, and while I can start a task, attempting to wait for it to finish results in it never finishing, and it seems I can't write to context outside of public override void OnImportAsset(AssetImportContext ctx) (causes a crash) Any thoughts on if this is possible to do somehow. Thread.sleep causes hang, as does just looping.

 using UnityEngine;
 using UnityEditor.Experimental.AssetImporters;
 using System.IO;
 using UnityEngine.Networking;
 using System;
 using System.Threading;
 using System.Collections;
 using System.Threading.Tasks;
 
 [ScriptedImporter(1, "ipfs")]
 public class CubeImporter : ScriptedImporter
 {
     public float m_Scale = 1;
     public string uriStr;
     public Uri ipfsGateway = new Uri("http://localhost:8080");
     public Texture2D debugTexture;
 
     private IEnumerator DoIt(AssetImportContext ctx, Uri uri)
     {
         using (UnityWebRequest www = UnityWebRequestTexture.GetTexture(uri))
         {
             var asyncOp = www.SendWebRequest();
             yield return asyncOp;
 
             var texture = DownloadHandlerTexture.GetContent(www);
 
             ctx.AddObjectToAsset("main obj", texture);
             ctx.SetMainObject(texture);
         }
     }
 
     private async Task DoItAsync(AssetImportContext ctx, Uri uri)
     {
         using (UnityWebRequest www = UnityWebRequestTexture.GetTexture(uri))
         {
 
             var asyncOp = www.SendWebRequest();
             while (asyncOp.isDone == false)
             {
                 await Task.Delay(1000 / 30);//30 hertz
             }
             if (www.isNetworkError || www.isHttpError)
             {
                 Debug.LogError($"{ www.error }, URL:{ www.url }");
                 return;
             }
             var texture = DownloadHandlerTexture.GetContent(www);
 
             Debug.Log($"{texture}, URL:{ www.url }");
             debugTexture = texture;
             ctx.AddObjectToAsset("main obj", texture);
             ctx.SetMainObject(texture);
         }
     }
 
     public override void OnImportAsset(AssetImportContext ctx)
     {
         var ipfs = File.ReadAllText(ctx.assetPath);
         var uri = new Uri(ipfsGateway, ipfs);
         uriStr = uri.AbsoluteUri;
 
         var texture = new Texture2D(512, 512);
         
         var task = DoItAsync(ctx, uri);
         //task.Wait();
         //ctx.AddObjectToAsset("main obj", texture);
         //ctx.SetMainObject(texture);
         //task.Wait();
 
         // 'cube' is a a GameObject and will be automatically converted into a Prefab
         // (Only the 'Main Asset' is elligible to become a Prefab.)
 
 
         //var material = new Material(Shader.Find("Standard"));
         //material.color = Color.red;
 
         //// Assets must be assigned a unique identifier string consistent across imports
         //ctx.AddObjectToAsset("my Material", material);
 
         //// Assets that are not passed into the context as import outputs must be destroyed
         //var tempMesh = new Mesh();
         //DestroyImmediate(tempMesh);
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

247 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity AssetBundle One-time download 0 Answers

Access raw AssetBundle data using UnityWebRequest? 4 Answers

Load a scene from AssetBundle 0 Answers

Importing assets into projects always breaks the scripts. 0 Answers

Error getting response stream (Write: The authentication or decryption has failed.): SendFailure 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges