Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by The3DPrintist · Jun 20, 2017 at 08:26 PM · javascriptcollisiondetection

Detecting collision with a specific game object while being a child

I am programming a timer for my game. I am trying to implement an obstacle where the timer gets subtracted my 2 seconds if the player touches a specific cube. I have made a lot of progress, however, I need the specific item to be a child of another game object.

 #pragma strict
 
 var timercode : GameObject;
 
 function OnCollisionEnter (hit : Collision){
 
     if(hit.transform.gameObject.name == "timecube")
     {
     timercode.GetComponent.< timer >().gametime -= 2;
     }
 
 }

the code above works perfectly only if the timecube is not a child of another object. The way the game functions relys that the timecube is a child. How can i modify the line if(hit.transform.gameObject.name == "timecube") if timecube is a child?

Also, the timecube has to be a child of an item called "Pivot", if that helps. This code is running on the player. I will answer any extra questions.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Habitablaba · Jun 20, 2017 at 09:34 PM

Here is the (untested) code I've come up with to solve this problem without modifying your code too much.

 if(hit.transform.gameObject.name == "Pivot"){
     for(int i = 0; i < hit.transform.childCount; ++i){
         var child = hit.transform.GetChild(i);
         if(child.name == "timecube"){
             timercode.GetComponent.<Timer>().gametime -=2;
             break;
         }
     }
 }
Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image The3DPrintist · Jun 21, 2017 at 03:32 AM 0
Share

looks good, although, unity Console is telling me the two ; in the code are causing it to error.

Any ideas?

avatar image The3DPrintist · Jun 21, 2017 at 03:36 AM 0
Share

its saying: Assets/Scripts/playercontroll.js(32,13): BCE0044: expecting ;, found 'i'.

and

Assets/Scripts/playercontroll.js(32,53): BCE0043: Unexpected token: ).

avatar image Matheus_Aguilera The3DPrintist · Jun 22, 2017 at 01:07 AM 0
Share

I looked into it a bit and just changed where the 'i' variable is it has to be declared before the loop (for some reason), like this:

  var timercode : GameObject;
  var i: int;
  
  function OnCollisionEnter (hit : Collision){
  
       if(hit.transform.gameObject.name == "Pivot"){
      for(i = 0; i < hit.transform.childCount; i++){
          var child = hit.transform.GetChild(i);
          if(child.name == "timecube"){
              timercode.GetComponent.<Timer>().gametime -=2;
              break;
          }
      }
  }
  
  }
avatar image The3DPrintist Matheus_Aguilera · Jun 26, 2017 at 03:14 AM 0
Share

It works, sort of. The timer only gets subtracted if it collides with a block that isn't the timer block! I'm not sure what to do.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

134 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D Collision 1 Answer

My Javascript collision isn't being detected, please help. 0 Answers

Trouble with raycast hitting a tagged object 0 Answers

Collision isn't detected between two obects 1 Answer

Spawning and health script not working with collider? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges