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Question by simoo · Aug 01, 2019 at 02:41 PM · kinect

Kinect not working in build (works only with build and run),Kinect is not starting in build standalone

Hi,

I've a Unity project that uses MS Kinect SDK. Everything runs fine in the editor, and it works when launched with "Build And Run" as well.

The issue occurs when I manually launch the .exe: the kinect is not starting up.

Any advice? ,Hi,

I've a Unity project that uses MS Kinect SDK. Everything runs fine in the editor, and when launched with "Build And Run".

The issue occurs when I manually launch the .exe: the kinect is not starting up.

Any advice?

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Answer by simoo · Aug 02, 2019 at 12:02 PM

Just discovered that I erroneously renamed the kinect v2 Resources folder. Reverting it fixed the issue.

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Answer by Purpleglo · Mar 13, 2020 at 07:46 AM

@simoo use x86_64 Architecture for windows and kinectmanager script should not be under any DontDestroyonLoad parent.,@simoo Use x86_64 Architecture for Target Platform Windows. And make sure the KinectManager.cs script is on a GameObject that is not on DontDestroyonLoad.

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avatar image unity_462422221001-st · Jan 12, 2021 at 01:52 PM 0
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so how can i put a kinectmanager out of DontDestroyonload?? ,pls

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