Kinect not working in build (works only with build and run),Kinect is not starting in build standalone
Hi,
I've a Unity project that uses MS Kinect SDK. Everything runs fine in the editor, and it works when launched with "Build And Run" as well.
The issue occurs when I manually launch the .exe: the kinect is not starting up.
Any advice? ,Hi,
I've a Unity project that uses MS Kinect SDK. Everything runs fine in the editor, and when launched with "Build And Run".
The issue occurs when I manually launch the .exe: the kinect is not starting up.
Any advice?
Answer by simoo · Aug 02, 2019 at 12:02 PM
Just discovered that I erroneously renamed the kinect v2 Resources folder. Reverting it fixed the issue.
Answer by Purpleglo · Mar 13, 2020 at 07:46 AM
@simoo use x86_64 Architecture for windows and kinectmanager script should not be under any DontDestroyonLoad parent.,@simoo Use x86_64 Architecture for Target Platform Windows. And make sure the KinectManager.cs script is on a GameObject that is not on DontDestroyonLoad.
so how can i put a kinectmanager out of DontDestroyonload?? ,pls
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