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Question by formidable · Sep 06, 2011 at 09:30 PM · rotationphysicsrigidbodytorqueconstantforce

Constant Force doesn't work

I want to have 2 constant forces going at the same time in my game. If I tweak the values in the inspector while the game is running, I'm able to have the effect I want. Can someone tell me what's wrong with my script? It's as if it completely ignores the first if statement. Thanks!

private var rotateSpeed : float = 0.0; private var flipSpeed : float = 0.0; var speedness : float = 20.0;

function StartSpinning () {
constantForce.relativeTorque = (Vector3.up rotateSpeed Time.deltaTime); }

function StartFlipping () {
constantForce.relativeTorque = (Vector3.forward flipSpeed Time.deltaTime); }

function Update () { if (Input.GetKey("left")) { rotateSpeed = speedness; StartSpinning();
}
if (!Input.GetKey("left")) { rotateSpeed = 0; StartSpinning(); }
if (Input.GetKey("up")) { flipSpeed = -speedness; StartFlipping();
}
if (!Input.GetKey("up")) { flipSpeed = 0; StartFlipping(); }

 }
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