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Question by FallingThroughSpace · Jul 22, 2018 at 02:35 AM · rotationphysicsrigidbodytorque

Is there any way to keep increasing an object's angular velocity?

I'm using AddTorque on a rigidbody, but it seems to cap at some speed for some reason and won't spin any faster. I want my objects to keep accelerating in rotation just like AddForce does with movement. Is there anyway to do that.

I'm working with no gravity and no angular drag, there are no collisions right now so no friction. Just a floating object that spins through AddTorque.

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Answer by hexagonius · Jul 22, 2018 at 09:04 AM

here you go:
https://docs.unity3d.com/ScriptReference/Rigidbody-maxAngularVelocity.html

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avatar image FallingThroughSpace · Jul 22, 2018 at 02:07 PM 0
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It was so simple! Thank you so much!

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