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Detailed render for far away objects?
Hello, I've got a problem, that a large material I have got, when rendered, half of it is finely detailed, and half of it is blurrly/not as detailed. (I have the camera pointing at it at a slant) As you would imagine, this is very off putting. Is there anyway, I can force my camera to render the whole of my material detailed?
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Answer by Jessy · Sep 09, 2010 at 10:30 PM
You're using bilinear filtering instead of trilinear. Switch it, and if that's not good enough, turn up anisotropy.
http://unity3d.com/support/documentation/Manual/Textures.html