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Question by eeveelution8 · Jun 29, 2016 at 02:17 AM · cameratexturetexturesloddetail

Enforcing Higher levels of detail in textures

The project I'm working on keeps having as visual problem where textures with alpha channels have an ugly texturing effect the further they get. Is it possible to enforce higher levels of detail in specific objects no matter how far away from the viewer they are?

As a side note, none of the textures I'm using are TOO graphically intensive, I'm more than sure I can afford to have selective textures permanently be higher quality.

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avatar image _Yash_ · Jun 29, 2016 at 01:46 PM 0
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try importing texture with Generate $$anonymous$$ip $$anonymous$$aps checked.

avatar image Jessespike _Yash_ · Jun 29, 2016 at 08:50 PM 0
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"ugly texturing effect the further they get" I think OP is asking the opposite of mipmaps. In that case Uncheck Generate $$anonymous$$ip $$anonymous$$aps. Of course now there will be aliasing artifacts, but many people seem to prefer those over mipmaps, not sure why though.

avatar image _Yash_ Jessespike · Jun 30, 2016 at 05:07 AM 2
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Yes, you are right but what he has is a very detailed texture and it is showing artifacts when object is far so the only reason for this can be a big texture without mip maps. But if @eeveelution8 also wants details to be clearly visible when object is far eeveelution8 have to create different sized textures with clear details and do LOD manually.

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