How do I get pixel perfect camera movement using point (no filter) tilemaps and sprites?
This issue has really been putting me through hell for the past week. If anyone can please help me I would really appreciate it!
I've tried pretty much every "Pixel Perfect Camera" Script I can find for free. And I still can't get rid of distorted pixels, flickering lines, jittering/ shaking sprites etc. etc.
Personally I think this should be a setting on Unity's default "Camera". I don't understand why it isn't. I'm sure im not the only person who's trying to make a retro 8-bit style game with the filtering mode set to "Point (no filter)".
Could someone please point me in the direction of a solution to this hateful issue. I'll try other camera scripts or whatever it takes. Please and thank you.
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