pixel perfect camera | follow player smooth
I use the unity pixel perfect package and want my camera to follow the player smoothly. the pixel perfect is working fine, but when I add a camera follow script or use the cinemachine package, my Player is shaking around like crazy. Any Help?
I'm having the same problem. If anyone finds a solution to using Universal Render Pipeline (URP), Cinemachine, and Pixel Perfect Camera together, I'd love to know! (I'm trying to add URP to an existing project, to add 2D Lights). Thanks!!
Answer by IMmoRTalis_93 · Jan 11 at 12:00 AM
Same here, I know exactly what you mean. I see a lot of people with this problem, but 0 solutions....
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