Shadow Rendering Error
I am making a game in which the player launches balls with point lights in them to explore the levels. I am experiencing some problems with the shadow though. It appears that the first part of the shadow is just... missing.
I tried with different meshes. The problem occurred with a cylinder as well.
Is this a rendering problem or are there settings that fix this?
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I tried adding different texture to the walls. The issue was still there.
Here are my shadow quality settings:
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