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Question by pantsdefender · Sep 09, 2019 at 09:58 AM · renderingshadowsshadow bug

No Shadows in Build on One Computer Only

Hello everyone.

I’d love to get some ideas on troubleshooting a strange issue I’m having ie: shadows not rendering in a VR application build. The stranger thing is that It is specific to one particular machine - a new laptop for customer demonstrations.

Primary dev desktop machine: Shadows in build - Shadows in play mode in the editor

Secondary dev desktop machine: Shadows in build - Shadows in play mode in the editor

Laptop: No shadows in build - Shadows in play mode in the editor

They are all using the same built executable - but the shadows do not render on the laptop.

I will detail the development environment and hardware below. After some research on the issue, I changed the following settings to no avail:

  • Project Settings - Quality - Quality / Rendering / Shadows

  • Nvidia Control Panel settings - Global / application specific 3d settings.

  • I have also tried to build on the Laptop which is having the issue - however the same issue remains.



Thanks for any help / tips!

Dev environment:

Demo Laptop

  • Unity Version: 2019.2.4f1

  • OS: Windows 10

  • GPU: RTX 2070

  • Driver version:436.15 (latest as of now)

Primary Desktop

  • Unity Version: 2019.2.4f1

  • OS: Windows 10

  • GPU: GTX 970

  • Driver version:436.15 (latest as of now)

Secondary Desktop

  • Unity Version: 2019.2.4f1

  • OS: Windows 10

  • GPU: GTX 1070

  • Driver version:436.15 (latest as of now)

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Answer by pantsdefender · Sep 09, 2019 at 12:30 PM

This has been resolved. It was the quality settings ( project settings - quality) after all. Exclusively setting a higher setting such as “very high” or “ultra” did force the shadows to always render in this instance.

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