Remove shadow from FPS camera
Hi, I have an issue at the moment where my first person camera is casting a large shadow in my scene, and I don't know how to remove it, could anybody help please?
Here's a screenshot of the issue I'm having;

The large circle that's visible on the image is the shadow that I want to get rid of.
something to note is that removing shadows from all of my lights will resolve this issue, so perhaps the question I'm asking is, how can I remove the ability for lights to affect my camera?
Answer by ethranes · Mar 19, 2016 at 12:56 PM
This issue was resolved by moving the project from a mac over to the PC, not good news for mac users I guess but there must be something in the architecture that causes this that isn't present on the PC.
Answer by SadSwede · Mar 10, 2016 at 12:03 AM
have you parented any point lights or spotlights to your camera/character? maybe a shadow projector?
Hi, I have found that there is a shadow script attached to the camera, but even removing this script the shadow still appears during game play, here's a screenshot of the shadow script that's attached to the camera.

Try changing the clipping plane "near" on the camera to something like 0.25-0.30 ins$$anonymous$$d of 0.01.
Changing the value of the clipping plane has no effect, I tried 0.25, 0.30 and 1. The issue remains.
Your answer
Follow this Question
Related Questions
How to put the editor without light. Only with albedo map. 0 Answers
How to darken the camera feed from ARkit without darkening the AR objects 0 Answers
how to get spot-/point-/..lights working with vertex displacement shader? 0 Answers
Shader blurs only one shader 0 Answers
Telling a shader where shadows should go 0 Answers