Game too fast only on Windows Universal Plattform
Hello computer experts! I have a problem with my game that I can't get on with.
I have some animations where Time.deltaTime should guarantee a constant speed. This works very well in the Unity editor (Win10), on Android and on iOS.
Now I've also compiled the game for WUP. When I download it from the Windows Store on my Win10-Laptop, all animations run way too fast (even on the same Computer where it works perfectly in Unity Editor). It Looks like Time.deltatime does'nt work under Windows Universal Platform.
How could that be? Does Time.deltatime not work under UWP?
Is it a bug or is there a way for me to fix it?
Thank you very much for your Help!
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