Using System.Runtime.Serialization.Formatters.Binary for Windows Store Apps
I have been using System.Runtime.Serialization.Formatters.Binary for my Android and Windows Standalone builds, but now that I am trying to build for Windows Store Apps it does not seem to be compatible. Is there a way to make it compatible or an easy alternative? Thanks.
Answer by SandipVala · May 02, 2016 at 06:49 AM
i've same problem.Error occur during building visual studio solutions from unity.
This seems to work fine on the PC ,ios,android but when I tried to export it to Windows phone 8, I got an error:
Error building Player: Exception: Error: type System.Runtime.Serialization.Formatters.Binary.BinaryFormatter doesn't exist in target framework. It is referenced from Assembly-CSharp.dl
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