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Question by Jan_Hasse · May 02, 2018 at 06:34 AM · lightingshadowuv mapping

Problem with Light/Shadow on 3D-Objects in Unity,UV-Map light/shadow problems on 3D Objects in VR

Hello Guys,

since a while i have a problem with the lightning in Unity. I've applied a UV-Map to my 3D-Object in Cinema4D, imported the fbx to unity and set it to static. I want the light to be baked on it because its part of the environment and i dont interact with it in VR.

But there is one Problem with the lighting. As you can see, some party of the tubes are obviously to dark in relation to the Flange of the Tube and it screws.

I tried to fix it by watching some Tutorials about optimizing UV-Maps in Unity and Cinema4D but i cant handle it on my own.

Can anyone give me a hint how to fix this problem or any other tips how to use uv-maps in Unity correctly?

Thank you :)


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