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Question by iamniklas · Aug 20, 2018 at 09:56 PM · lightingbakingrealtimeemission

Square field on sphere when getting light from an emission

For some reason there is some kind of square field on my sphere when i use an emission on a plane. The plane and sphere are both static.

screenshot-62.png (366.8 kB)
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avatar image iamniklas · Aug 20, 2018 at 09:57 PM 0
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I'm using Unity 2018.1. Check the screenshot-62.png file for more information.

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Answer by Flopsy22 · Jan 05 at 05:39 AM

I'm experiencing the same thing. Happens on capsules too. The "edges" of the square field rotate along with the objects.alt text

Edit: I found the problem when I baked in the lighting from a directional light. The spheres have UV map overlap issues. The "square fields" you're seeing are actually each of the uv maps. The Unity sphere is represented by a cube that's been distorted. Those are the seams. To fix the problem, it is better to use a sphere brought in from outside unity. But you can alleviate it by increasing the resolution of the lightmap both on the sphere and in the general lighting settings.

Here are two posts related to this: https://docs.unity3d.com/Manual/ProgressiveLightmapper-UVOverlap.html https://answers.unity.com/questions/1441500/sphere-uv-distortion.html


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