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Question by Aappo · Oct 23, 2016 at 05:42 PM · c#scenefadefading

Why Scene does not open after scene fading? C#

My Scene does not open, but it goes to black screen (middle of the fading)? I tested this with out fading and it worked and went to the losing scene.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class loseParticle : MonoBehaviour {
 
     public GameObject explosionPrefab;
 
     void OnTriggerEnter2D(Collider2D obj) {
         GameObject explosionObject = Instantiate(explosionPrefab, this.transform.position, Quaternion.identity) as GameObject;
         Destroy (explosionObject, 5f);
         Destroy (obj.gameObject);
         StartCoroutine(ChangeLevel());
         }
         
         IEnumerator ChangeLevel () {
         float fadeTime = GameObject.Find("_GM").GetComponent<Fading>().BeginFade(1);
         yield return new WaitForSeconds(fadeTime);
         SceneManager.LoadScene(2);
     }
 }

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Answer by Aappo · Nov 08, 2016 at 03:44 PM

I have found a way it took long... So if someone has same broblem. You can ask me now :D It didn't load because i deleted the object that the script was attached to. thanks for your time all who helped or tried to help.

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