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Question by fabian_rensch · May 15, 2016 at 11:46 AM · c#scenenamespace

SceneManagement does not exist in the namespace 'UnityEngine'

This has been asked several times but nothing works to me. The answers I found on the web were either: - Update to Unity 5.3 (I'm currently 5.3.4f1) - Include the Namespace (using Unity.SceneManagement) - Restart Monodevelop

I still get the error "SceneManagement does not exist in the Namespace"

Anyone experienced this?

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avatar image chubbyWeavil · Sep 16, 2016 at 03:39 PM 0
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I am also getting this. I updated from 5.3.6 to 5.4.1p1 and now it cannot find Scene$$anonymous$$anagement. It is as though it were trying to use a partial UnityEngine.dll reference, or perhaps Scene$$anonymous$$anagement now exists in another assembly?

The type or namespace name Scene$$anonymous$$anagement' does not exist in the namespace UnityEngine'. Are you missing an assembly reference?

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Answer by Zoogyburger · May 15, 2016 at 08:10 PM

Try:

 using UnityEngine.SceneManagement;
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avatar image fabian_rensch · May 16, 2016 at 01:23 PM 1
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As I said, this didn't fix my error. Edit: Oh, wait. It's UnityEngine, not Unity. Will try it, thanks.

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Answer by Imenbm · Apr 12, 2017 at 04:34 PM

even with UnityEngine i have the same problem -_-

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avatar image Zoogyburger · Apr 13, 2017 at 10:22 PM 0
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What version of Unity are you using and is it a c# script?

Try this and see it it works:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Scene$$anonymous$$anagement;
 public class SceneLoader : $$anonymous$$onoBehaviour {
     
     // Use this for initialization
     void Start ()
     {
         Scene$$anonymous$$anager.LoadScene (1);
     }
 }
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Answer by rawrrme008 · Sep 24, 2017 at 11:53 AM

im always ended up to a error from Assets/Scripts/DataController.cs(3,19): error CS0234: The type or namespace name SceneManagement' does not exist in the namespace UnityEngine'. Are you missing an assembly reference? Im using 5.2 unity version.

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