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1
Question by Lyve81 · Sep 10, 2014 at 02:23 PM · lightingperformanceprofilerdrawcallsforward rendering

Profiling: "FFWD Lights" costs 17% performance

The problem is that, although I only have a dozen drawcalls, "FFWD Lights" seems to be called for each object in the scene for every frame. My assumption is that Unity tries to collect lights for each game object every frame.

As I only have one directional light in the scene, is there any possibility to prevent this behaviour? I'd like to mark my objects as "always affected by light X" or something like that so Unity doesn't collect the lights again and again.

Attached is a screenshot of the profile + a screenshot of the game with stats.

[1]: /storage/temp/32238-phear_profiling_unity3d_ffwd_lights_gameshot.jpg

[2]: /storage/temp/32240-phear_profiling_unity3d_ffwd_lights.png

phear_profiling_unity3d_ffwd_lights_gameshot.jpg (106.8 kB)
phear_profiling_unity3d_ffwd_lights.png (182.3 kB)
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avatar image Subhajit-Nath · Sep 18, 2014 at 05:34 AM 0
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Having the same issue. Anybody got any ideas?

avatar image Kiwasi · Sep 18, 2014 at 05:37 AM 0
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Don't quote me on it, but I believe there is a setting somewhere to mark a light as not important.

avatar image tacticsofttech · Dec 31, 2014 at 01:23 PM 0
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We are also encountering this. Has anyone reached a solution?

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