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Question by TSI25 · Jan 08, 2014 at 09:12 PM · texturesunity4.3parsing error

Parsing Error?

Here is the error I'm getting. "Assets/Scripts/DeathAnimation.cs(3,12): error CS8025: Parsing error"

This is the code

 #pragma strict
 private var frames : Texture[];
 private var count : float;
 private var currentFrame = 100.0f;
 private var current = "Frame100";
 
 function Start () {
 count = 0.0f;
 }
 
 function Update () {
     if(count >= 20.0f){
         current = "Frame" + currentFrame;
         renderer.material.mainTexture = Resources.Load(current);
         currentFrame = currentFrame + 1;
         count = 0.0f;
     } else {
         count = count + 1;
     }
 }

I've tried a couple things, renaming variables, declaring them elsewhere. I've checked all my brackets and they seem to be lined up. Anyone know what I'm doing wrong?

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avatar image TSI25 · Jan 08, 2014 at 09:33 PM 0
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Oooh I have a different script thats a CS script thats named something painfully close to this javascript, in other words I pasted the wrong code. Luckily the code throwing the error can apparently be deleted and ignored, thank you very much!

avatar image Bunny83 · Jan 08, 2014 at 09:51 PM 0
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Would you $$anonymous$$d to tick my answer to mark the question an answered?

Thanks.

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Answer by Bunny83 · Jan 08, 2014 at 09:15 PM

Well, if the error really points to this file it's quite obvious:

You have UnityScript code in a C# file. You probably want to name the file "DeathAnimation.js" and not "DeathAnimation.cs". You can not change the file extension in Unity so you have to change it in the explorer / finder, or create a new "Javascript" script, copy the code into the new file and delete the old one.

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