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Importing from Bleder texture problems.
Hello!
I have managed to import my models from Blender to Unity. Currently, they do not have textures (I will add them when they are finished).
So I have 2 problems with the models. I have added a test grass texture to the half of my bridge. However, the texture doesn't applies to the bridge as it should be. The grass isn't shown, just a green texture. How can I fix that?
Secondly, in my road next to the bridge, the left side of the road has some strange "shadows" or something like it. If I put a texture in it, it still there. How can I fix it?
Image:
Thanks, Dreeka
Answer by Termin8 · Oct 25, 2010 at 08:19 AM
Hi Dreeka,
Try different tiling values, depending on your object size.
Answer by GameGuy · Oct 25, 2010 at 01:17 PM
To the first question, is your mesh Uvmapped(Arranging the texture on your mesh in Blender)? Looks like it is not.
The strange shadows are there cause some faces of your mesh pointing inwards and not outwards I belive, if it is so fix it before UVmapping your Mesh.
Answer by BinaryCaveman · Nov 10, 2010 at 04:30 AM
I answered a similar question about importing textures from Blender into Unity here. I hope that's useful!
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