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This question was closed Sep 02, 2013 at 10:40 PM by AlucardJay for the following reason:

Question is off-topic or not relevant

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Question by PuneetK · Sep 02, 2013 at 10:11 PM · cubebox2.5dcartoon

How to give a cartoonish 2.5d feel

I am working on a board game right now. Currently I've set the camera angle to top view, and it looks really bland.

I've seen similar games, such as Lookebox or Pudding monsters, who have a similar concept, and I want to achieve something similar to their games.

Here is an image of my current project. As you can see, its completely in the top view (but perspective projection). I wish to rotate the camera, or do something, so as to achieve a "cool" view suitable for my game.

In the game "pudding monsters" they have used a board which seems to be in the top view, but the players and obstacles are all 3D. I am really confused as to what this effect is, and how to implement any such thing in unity.

alt text

Here are screenshots of both games I am referring to alt text

alt text

alt text

I would really appreciate if anyone could link me to a tutorial on how to do such an effect. I know I will be having to make the assets in Blender or something, but its the implementation and the actual logic behind such a concept that interests me. And especially how to do that in unity.

untitled.png (115.8 kB)
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avatar image AlucardJay · Sep 02, 2013 at 10:40 PM 0
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Those objects are drawn in 2D with a 3D perspective. example :

http://www.emunix.emich.edu/~evett/GameProgram$$anonymous$$g/BookCode/chapter11.new/multithread/sphere.bmp

You will find the overlapping parts of the images and the shadow are all part of the same image. It's all a matter of perspective, in your case faking the perspective.

This is really not a Unity-Specific question.

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