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How to give a cartoonish 2.5d feel
I am working on a board game right now. Currently I've set the camera angle to top view, and it looks really bland.
I've seen similar games, such as Lookebox or Pudding monsters, who have a similar concept, and I want to achieve something similar to their games.
Here is an image of my current project. As you can see, its completely in the top view (but perspective projection). I wish to rotate the camera, or do something, so as to achieve a "cool" view suitable for my game.
In the game "pudding monsters" they have used a board which seems to be in the top view, but the players and obstacles are all 3D. I am really confused as to what this effect is, and how to implement any such thing in unity.
Here are screenshots of both games I am referring to alt text
I would really appreciate if anyone could link me to a tutorial on how to do such an effect. I know I will be having to make the assets in Blender or something, but its the implementation and the actual logic behind such a concept that interests me. And especially how to do that in unity.
Those objects are drawn in 2D with a 3D perspective. example :
You will find the overlapping parts of the images and the shadow are all part of the same image. It's all a matter of perspective, in your case faking the perspective.
This is really not a Unity-Specific question.