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Question by ItArth · May 09, 2021 at 10:20 PM · scripting problemclamp

Clamp a value and return 0.1 if its 3 or 3 if it 0.1 etc

I have a Drop system and each item have a weight i clamped the weight so its always returns 3 if item weight is greatear than 3 and 0.1 if is lower than 0.1 .

This script below is that what im searching but if i whant to change max value that is 3 or min value i need to change the entire code, the simplest way to do it?

 private float DropForce (float num1)
 {
         //Num1 is clamped item weight.
          if (num1 == 3)
          {
                 num1 = 0.1f;
          }
          if (num1 ==  2.9f)
          {
                 num1 = 0.2f;
          }
          if (num1 == 2.8f)
          {
                 num1 == 0.3f;
          } 
 // And the inverse
 
          if (num1 == 0.1f)
          {
                 num1 == 3f;
          }
          if(num1  == 0.2)
          {
                 num1 = 2.9f
          }
          //Etc
          return num1;
 }
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Answer by vargata · May 10, 2021 at 03:01 AM

  public float min = 0.1f;
  public float max = 3.0f;
  
  float functionname(float input){
       float a = Mathf.Clamp(input, min, max);
       a = min + max - a;
       return a;
  }
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avatar image ItArth · May 10, 2021 at 10:37 AM 0
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This works greats!!

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