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Question by madmike6537 · Dec 05, 2012 at 03:19 AM · ienumeratortransform.translate

Start and stop movement - question

Trying to find the best way to start and stop an enemies movement, I am building a wandering script and I want the enemies to move a bit, then stop, then move some more.

here is what I have so far - very basic. But the enemy never stops moving. Thoughts on how I can improve this?

Thanks!

     IEnumerator MobMovement()
     {
         moveMobForward = true;
         if(moveMobForward == true)
         {
         myTransform.Translate(Vector3.forward * mobSpeed * Time.smoothDeltaTime);
         yield return new WaitForSeconds(5);
         moveMobForward = false;
         yield return new WaitForSeconds(1.5f);
         }    
     }
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avatar image madmike6537 · Dec 05, 2012 at 03:32 AM 0
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Hmm cant wrap my head around this - I thought my co-routine would be called more than once, but it seems like its called once then never again. (its called in the update function so I dont get that)

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Answer by madmike6537 · Dec 05, 2012 at 03:51 AM

Got it working with this for now - its crude and I will probably update later but its working for what I need for now :)

     IEnumerator MobMovement()
     {
         myTransform.Translate(Vector3.forward * mobSpeed * Time.smoothDeltaTime);
         
         yield return new WaitForSeconds(5);
         mobSpeed = 0;
         yield return new WaitForSeconds(1.5f);
         mobSpeed = 1.5f;
         
     }
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